The whiteboard sequence
Build a team before you deliver a thing
Nineteen marks, drawn one at a time in front of the group — learner, goal, checkpoints, milestones, the game plan, and the three questions that replace imposed rules with expectations the learner set themselves.
19 marks. Step through it at your own pace — nothing advances on its own.
Building a team
Nineteen marks, in the order you draw them.
1 / 19
1. Learner (L)
Start with the learner
One learner, nothing else on the board. Which way are they heading? Anywhere. This way, that way, any way at all.
In the room — Point in three different directions from the circle. Let them answer.
The whole running order in writing (19 steps)
1. Learner (L)
Start with the learner
One learner, nothing else on the board. Which way are they heading? Anywhere. This way, that way, any way at all.
In the room — Point in three different directions from the circle. Let them answer.
2. Goal
A learner needs a goal
Without a destination there is no direction, and nothing to measure progress against. The goal is the first thing that makes training something other than talking.
In the room — Ask the room what a learner needs before you write it up.
3. Path line
The line is never straight
Now there's a direction. It won't be smooth. Learners drift, stop, double back, and then correct towards the goal again. That's normal, and a trainer who expects it stays calm when it happens.
In the room — Ask whether it will be a straight, easy run. Nobody has ever said yes.
4. Old view: trainer in the middle
The view most of us walk in with
Put the trainer in the middle and the picture looks familiar: the trainer carries the learner to the goal. It's where the phrase "my job is to get you through" comes from.
It was never like that.
In the room — Ask about school: who gave you a B or a C? The answer lands harder than a slide does.
5. Learner in the middle, trainer knows their stuff
The learner is in the middle
You earned the mark. The teacher graded your work against the curriculum. They were the vessel.
Move the learner back to the centre and the trainer's job becomes clear: walk beside them, and know your stuff — the unit, the knowledge test, the practical, the checklist at the back of the assessment.
In the room — This is where the trigger phrase earns its keep. Use the one your team will remember.
6. Checkpoints
Checkpoints
Between the start and the goal sit the small checks: a day in the life of the operator, written into the assessment. Early on the trainer ticks them. By the end the learner is ticking them off themselves.
That shift is the whole point. Competence you can see is worth more than competence you assert.
In the room — Tie the checkpoints to the actual checklist for the plant your learners run.
7. Milestones
Milestones
Milestones are the bigger markers: the whole pre-start done alone, the move from close supervision to minimal supervision, the first fault cleared without help.
Learners rarely notice their own progress. Milestones give you something concrete to point at.
In the room — Ask each learner for a milestone from their own equipment.
8. Gameplan
The game plan
"It takes as long as it takes" is not a plan. A plan says what happens in the first four hours of day one: brief the first three checks, show a day in the life, let them do it, then step back a little further each time.
Build the plan once and it improves every time you run it. It grows with you.
In the room — Ask for the first four hours in writing. That request changes how people prepare.
9. Rules box
What's still missing
A trainer, a learner, a goal and a game plan — and two people who have never met, expected to work as a team.
The traditional answer is rules. Sit down. Don't talk. Hand up. No phones.
In the room — Ask what expectations looked like in a classroom at school. You'll get the same four every time.
10. Rules as ambiguous boundaries
Rules are narrower than they look
Everyone nods along, so it feels agreed. But "no phones" means something different to every person in the room: really strict at one end, really loose at the other, and nobody knows where the line sits.
Two words and a nod is not an agreement. It's a set of boundaries the learner never helped draw.
In the room — Ask them to hold in their head what "no phones" means to them. Then say what it means to you.
11. Learner's actual path
The learner's real path
Here is the learner working through the course. Even with the best intentions, they'll drift outside lines they didn't set and don't fully understand.
12. Abrasive moments
Abrasive moments
Each drift gives the trainer an abrasive moment. A phone buzzes on the table. It isn't what you expected, and it grates.
One is nothing. Let them stack up, unaddressed, and they wear you down until something breaks — usually in front of the group. Disciplining an adult learner is a supervision job, not a training one. A trainer who has to discipline has already lost the room.
In the room — Ask what happens when abrasive moments come thick and fast. Let them describe it.
13. Question 1
Question one: what do you want out of this?
There's a better way, and it takes three questions. The first one hands the goal back to the learner.
"What do you want out of the next four days?" Write the answers up. They are usually concrete: be a better trainer, get the next role, handle difficult learners.
In the room — Run it live and write three answers on the board. Don't paraphrase them.
14. Why / Purpose + Vision
Their why turns the goal into a vision
Those answers are their purpose. Build them into the goal and it stops being a course code and becomes a picture of what done looks like.
Then say it back: "So you want to be an effective trainer, move up in your career and handle difficult learners. Is that the course you want?" You'll get a yes, and that yes is theirs, not yours.
In the room — Restate their words, not your version of them.
15. Question 2
Question two: what's the best way to achieve it?
Ask how they want to get there and they'll tell you: participate, communicate, ask questions, share what they know.
Take one answer and go deeper on it, then add what your experience tells you — support each other during the assessments, use the person next to you, ask early. Their list plus your experience is the method.
In the room — Go deeper on one answer before you add your own. The order matters.
16. Question 3
Question three: is that what we're going to do?
The third question is the commitment. Short, direct, and answered by every person in the room.
In the room — Get a yes from individuals, not just a nod from the group.
17. Clear expectations
That's clear expectations
Three questions just produced a working agreement: facilitated by the trainer, determined by the learner. It's wider than any list of rules and far better understood, because they wrote it.
18. Curious / Confused / Concerned
Curious, confused or concerned
People are human. They'll still step outside the lines. When they do, remember the expectations are theirs, so you arrive without the heat.
Curious: what's coming up for you? Concerned: if we keep going this way, you won't get what you came for. Confused: you said this, and I'm seeing this. Then ask the question that matters — what's the best way to get back on track? The learner answers it, so next time there is something to hold them to.
In the room — If they say "you're the trainer, you tell me", offer how you'd handle it, then ask again.
19. Rules crossed out
Cross out the rules
It isn't that rules don't exist. It's that the learner sets the expectations and the trainer holds them to what they agreed.
It changes how you handle the hard moments too. Instead of sending someone outside, you remind the whole group of what they agreed to and give the person room to correct. Nobody is singled out, and everyone can see you're working for them.
In the room — Finish the session with the question you started with: what did you get out of that?
